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How many people watched Love/Hate last night?*

*Hint: A LOT.

IT MAY HAVE raised the ire of animal rights groups, but last night’s episode of Love/Hate – the first in its fourth season – will be remembered for more than the tragic gunning down of a harmless cat.

image

He didn’t survive to tune in for episode two. RIP, cat.

The show started its new season with a bang, with almost a million people (971,000) watching the first episode, making it the most-watched episode of Love/Hate ever.

In total, 1.3 million people tuned in at some point during the transmission, said RTÉ, compared to 630,700 viewers tuning in last year.

Its audience share has jumped from 35 per cent during the Season 3 opening episode to 53 per cent last night.

RTÉ’s Head of Drama, Jane Gogan, said that they were “delighted with last night’s viewing figures”.

Why did she think that people tuned in in their droves?

Love/Hate’s special appeal comes from the creativity and ingenuity of the many people involved in making the series so it is particularly pleasing to see the work strike a chord with so many. I hope that the audience enjoy the remaining episodes of series 4.

What with the first episode alone featuring not just a murdered cat, but a tiger kidnapping, frightening masks and mysterious fizzy orange, we predict that audience figures won’t be seeing a sharp drop any time soon.

Didn’t get to watch the episode? We have a recap right here over on DailyEdge.ie.

Read: Last night’s Love/Hate: Dead cats, Nidge’s arse, and fizzy orange>

Read: Animal rights charity calls for Love/Hate boycott after cat shooting scene>

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163 Comments
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    Mute Jonathan
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    May 14th 2021, 7:52 AM

    GTA V is class

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    Mute Dave Hammond
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    May 14th 2021, 10:17 AM

    So the financial services union are clearly looking to gaming as aan area they can develop but the article makes no reference at all to union v non-union – it is well known that the film making is unionised and all the comparisons to what’s on offer for breaks and quality jobs etc are easier to apply when this is the global standard – but gaming industry is not unionised globally and the financial services union should know this – as for venting about women representation in gaming roles ffs – nobody is preventing women representation in gaming roles – gaming and the sector simply appeals to males more the world over – so annoying to see every single discussion by unions have to mention gender representation issue it’s gaming ffs

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