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Ireland 'far behind the curve' on gambling laws as warning sounded on 'insidious' loot boxes in video games

The long-awaited gambling regulator will review laws around loot boxes in video games – but it isn’t clear when it’ll be set up.

THE REGULATION OF loot boxes in video games and whether or not they constitute gambling is something that will be reviewed by Ireland’s gambling authority – despite there being no definitive timeline for when this regulator will be established.

There are no immediate plans to regulate the in-game purchase of loot boxes here, even as some other countries across Europe step up action on the issue.

Barry Grant, from problem gambling charity Extern, told TheJournal.ie that these loot boxes in games that are played by millions of children worldwide constitute an “insidious form of gambling” and that Ireland “is far behind the curve” when it comes to the regulation of gambling in all its forms.

In video games, loot boxes contain extra content that a player must pay actual money for.

They’re common in popular games such as FIFA and Fortnite.

In the latest FIFA game, for example, a mode called Ultimate Team allows players to create their own team of footballers and play against other players around the world. 

By playing games against others and the computer, they can earn virtual coins to try buy better players for their team. This is the more difficult and time-consuming method. However, players can also use real money to buy these ‘packs’. 

These packs can cost anything from €1 to €10, and sometimes more for special once-off packs.

The packs may contain a Ronaldo, or a Messi. But it’s extremely unlikely. In fact, the game tells you how likely it is to pull one of the highest rated cards from each pack.

In a pack currently costing roughly €10 in the game, it gives a probability of less than 10% of getting one of the highest-rated players in the game. It follows that, the more you spend, the more likely it is to get these higher-rated players for your team.

Early this year, FIFA-makers EA said that they’d made over €800 million from “live services” in games in just three months, which include the loot boxes found in FIFA. It is estimated that loot boxes are worth billions each year across the video game industry.

Grant said: “E-commerce is one thing where you know the thing you’re buying in advance. Gambling is where you put up a stake and you don’t know the outcome of what the thing will be. 

You’re hoping it’ll be Ronaldo rather than some donkey. 
It’s all about risk and reward, we’ve a reward pathway in our brain. And the likes of this taps into that system the same way social media does and slot machines do.

He said that, while his charity had not yet been contacted by someone specifically over loot boxes, it was clear that embedding such behaviours within children at any early age was asking for trouble.

“I’m sure a lot of parents with the best of intentions link their debit card account to the online store for the Xbox or Playstation or whatever,” Grant said.

“But we’ve heard of cases where the child might go on a spree of buying these loot boxes.

This is a [relatively] brand new thing and they’re already making billions.

Loot boxes

Around Europe, different jurisdictions have taken steps to try to tackle the use of loot boxes – or micro-transactions – in games. 

Last month, a court in the Netherlands upheld a decision from the country’s gambling authority that could mean a fine of up to €10 million for EA. The company has said it will further appeal the decision. 

In Belgium, authorities there have found that some paid-for loot boxes in games amounted to gambling under Belgian law. 

As with other parts of gambling legislation here, the Irish government has been very slow to regulate in this area. The current state of Irish gambling laws have been labelled “obsolete” given how much the industry has changed in recent years with the growth of online gambling. Prior to entering government, Fianna Fáil called for action to tackle loot boxes.

As far back as 2013, the government was seeking to create new laws around gambling in Ireland and a regulator to oversee it. In 2005, the UK Gambling Commission was set up. Such is the development in how people bet in recent years, the British government is looking at updating its gambling laws

Ireland hasn’t even got as far as creating a regulator yet. 

In the recent Budget, it was announced that funding would be set aside next year for the set-up of the long-awaited gambling regulator in Ireland.

A spokesperson for the Department of Justice said: “Initial funding of €100,000 for the gambling regulatory authority was provided in Budget 2020. Additional funding of €100,000, to support the establishment of the Office of the Gambling Regulator, is included in Budget 2021.

It is not possible at this point to estimate the eventual annual costs associated with the establishment and operation of a gambling regulatory authority. These costs will be significantly influenced by the nature and extent of the regulatory tasks required in the context of the gambling activities to be licenced in the State.

In a paper prepared by the Oireachtas Library and Research Service earlier this year, it noted that the legal position in Ireland on whether loot boxes should be considered to be a form of gambling was “unclear”.

It points out that a change in law would be needed if loot boxes were to be categorised as such.

It said: “It is unlikely that the provision of loot boxes within a game would be deemed to be sufficiently similar to making a book on an event as to amount to betting. Difficulties would also arise with trying to fit loot boxes within the concept of a lottery, as it is unclear whether the contents of loot boxes could be seen to amount to ‘money’s worth’.

However, it must be emphasised that, in the absence of any case law or interpretive guidance from a specialist regulator, the legal position of loot boxes in Ireland remains uncertain.

Gambling regulator

Grant said: “We’re so far behind the curve, but it’s not like we’re some technological backwater. Surely someone somewhere can get a grip on this. It’s not beyond the government to come up with a solution.”

He said that while they’re not receiving contacts yet exclusively related to loot boxes, it wasn’t difficult to imagine such a situation further down the line. 

“Fast-forward 10 years and we could see a generation addicted to gambling,” he said.

“And when we go back to the inception of these kinds of behaviours, we could be see seeing these loot boxes.

We’re really aware of this. There was that documentary recently on Netflix – the Social Dilemma – pointing out the effect on social media and games. How they trap up, get us into these feedback loops… the government can’t keep twiddling its thumbs when it comes to regulation on gambling.

The Department of Justice spokesperson was unable to provide timelines for when such a regulator would be set up.

The spokesperson said: “At this point, it is not possible to precisely determine the establishment day for the new Regulator, but Minister of State James Browne who has special responsibility in this area hopes that this process can be carried out as quickly as possible.”

The Business Post, however, recently reported that it may not be until 2023 until such a regulator is set up.

The spokesperson added: “We recognise that there has been some attention on in-game purchases such as ‘Loot Boxes’, skins, etc. which, in particular games, might encourage gambling-like behaviour.

A critical issue is whether Loot-boxes etc constitute gambling, or are a form of e-commerce. These offers do not appear to fall within the current Irish legal definition of gambling, and purchases are essentially an e-commerce activity. As such, they would fall within the recourse of normal consumer law where there is dissatisfaction on the part of the customer with the purchase. This is a position which is shared by other EU Member States, and the Minister for Justice is not responsible for regulation of e commerce activities.

“Different approaches have been adopted to the issue of whether and how Loot Boxes might be defined and regulated in the context of gambling activities in Europe, with no definitive outcomes. This matter is one which the Department, and the new Regulator, will keep under review.”

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39 Comments
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    Mute Ross
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    Nov 9th 2020, 12:10 AM

    I want fifa points banned, and I’d love to see EA sports crumble slowly.. One of the worst companies on earth and definitely the worst gaming company.

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    Mute GrimyHR
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    Nov 10th 2020, 9:09 PM

    @Ross: worst after activisio-blizzard you mean

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    Mute Ajax Penumbra
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    Nov 9th 2020, 6:33 AM

    Does this extend to real-life tangible things like packets of Match Attax cards? Plenty of trading card games such as Match Attax, Pokemon and Magic The Gathering are based around the same principle as loot boxes— sealed packs of unknown content through which one can gain a competitive advantage in the game.

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    Mute Ian Breathnach
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    Nov 9th 2020, 7:08 AM

    @Ajax Penumbra: was thinking the very same. “Trading cards” have been a scurge for years. The loot box, took that principle and digitised it.

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    Mute Ajax Penumbra
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    Nov 9th 2020, 7:18 AM

    @Ian Breathnach: Where does it stop, though? Are Kinder Eggs loot boxes? Does the definition of gambling only apply if the contents grant a competitive edge to a game? Is it even gambling? A true gamble can mean you end up with nothing after your investment— with loot boxes and TCG boosters, you always end up with something for your cash.

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    Mute Keaneland
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    Nov 9th 2020, 9:22 AM

    @Ajax Penumbra: an excellent point, this should extend to those loot packets, such as match attack cards etc. The collection cards/ sticker packs encourage children to collect massive no.s of cards/ stickers and make some cards more difficult than others to get. Giving a sense of awe and rarity to them, meaning it drives kids to keep risking their money on new packets on the low percentage chance they get the card they want. This is form of gambling for kids and should be banned. Where u draw the line i think is when the company advertises the full set of collectibles, which would drive kids to collect more.

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    Mute John
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    Nov 9th 2020, 9:39 AM

    @Keaneland: add hatchimals to the list.

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    Mute Ajax Penumbra
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    Nov 9th 2020, 9:51 AM

    @Keaneland: While I agree that it should be banned for kids, an outright ban unfairly targets adults who enjoy playing these games and purchasing the loot boxes/booster packs. Is the answer to make these elements of the game 18+ and it’s up to the parents to keep the “gambling” activities of their children in-check?

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    Mute Ivan Ó Sirideáin
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    Nov 9th 2020, 11:03 AM

    @Ajax Penumbra: good point what’s different here from the cards though is aside from a few Cases like fifa i think and mainly on the mobile gaming side ,most loot boxes in games don’t give an advantage in a game if they do are looked down on from the comunity, it creates a pay to win environment, most loot boxes are just like virtual clothes or a new gun colour for the same things everyone else already has for free gets interesting when those items then have a tradable real world currency value, you get what happened in the game csgo, some of these items go for a few cent and up to thousands of euro for a different looking gun, you get 3rd party slot machine and betting websites popping up to trade in your items and cash out real money , or playing for money using the gun skins as currency

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    Mute Sequoia
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    Nov 9th 2020, 11:45 AM

    @Ajax Penumbra:

    Lego are another company that’s taken advantage of this with their mini figures.

    Buy a mystery figure for €2.99, you “might” get a limited edition collectible.

    Know someone who spent hundreds on these over the years.

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    Mute Ajax Penumbra
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    Nov 9th 2020, 1:21 PM

    @Ivan Ó Sirideáin: I’m not up to speed with how the mechanic works in FIFA, but if you buy a loot box and unlock a Messi or Ronaldo for your team, does this not have an effect on your team’s performance over unlocking a player such as Ross Barkley?

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    Mute Ajax Penumbra
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    Nov 9th 2020, 1:22 PM

    @Sequoia: …and that’s absolutely fine. People can spend their money on whatever they want. I get annoyed when the “won’t someone think of the children” line gets rolled out and ruins the fun for responsible adults.

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    Mute Trevor Donoghue
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    Nov 9th 2020, 12:30 AM

    Of course EA is the worst gaming company, they have been voted the worst company in America a number of times.

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    Mute Adam Sheridan
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    Nov 9th 2020, 6:17 AM

    Would’ve hated these to be available when I was 12-16 and really into gaming. Horribly exploitive practice.

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    Mute The Guru
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    Nov 9th 2020, 3:46 AM

    FIFA is a joke. I know people who’ve spent hundreds on a game that used to be a one-off €50 purchase. It steals people of money as well as time as they become addicted to grinding it out to “earn” better players.

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    Mute john sheridan
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    Nov 9th 2020, 6:47 AM

    Talking to my 10 yo grandson. “grandad can you get me some v bucks?”. “of course son” I thought he said “book”
    I scoured every major book retailers for weeks looking for these “v books”. Only when I said it to his dad did I cop on to what they were. “DOOH!”

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    Mute Liam Mc Meel
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    Nov 9th 2020, 1:30 AM

    If the game is cheap. The add ons can be expensive.

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    Mute Euro McPúnty
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    Nov 9th 2020, 7:17 AM

    @Liam Mc Meel: simpler times just buying game, going home to try and compete it and end of story. Now it’s never ending money pit (I don’t fall for any of it) but I know some people my age who’s kids have their heart broken with game add ons. FIFA and fortnite should come with tub of vasaline.

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    Mute Motherofthree
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    Nov 9th 2020, 8:26 AM

    @Euro McPúnty: but imagine you were 10. Kids are being conditioned with this stuff.

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    Mute Anthony Edward Healy
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    Nov 9th 2020, 9:40 AM

    @Motherofthree: how does a 10 year old pay?

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    Mute Shelley ☘
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    Nov 9th 2020, 8:34 AM

    I have seen first hand the damage caused by compulsive gambling. The loss of a home and job, extreme poverty, ostracisation by friends and family, breakup of a marriage, jail. Anything that may lead young people into this horrific addiction must be removed and far more attention paid to the insidious online gambling by teens and older people.

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    Mute Anthony Edward Healy
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    Nov 9th 2020, 12:27 AM

    Its called Gambling, be prepared to lose or dont Gamble, its not Rocket Science, but lucky for you if you can afford to Gamble your money away

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    Mute Tom Collins
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    Nov 9th 2020, 12:34 AM

    @Anthony Edward Healy: it’s called cocaine, be prepared to get addicted or don’t take it, it’s not rocket science, but lucky for you if you can afford to gamble your money away

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    Mute Dave Thomas
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    Nov 9th 2020, 1:12 AM

    @Anthony Edward Healy: children may not quite understand it as that.

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    Mute michael macken
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    Nov 9th 2020, 3:56 AM

    @Tom Collins: why are you copying anthonys post, duh

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    Mute Mr Kayfabe
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    Nov 9th 2020, 6:02 AM

    @Anthony Edward Healy: you are happy to normalize gambling behavior in children ? because that’s what games like FIFA, Madden and all other games from EA do.

    They charge full price for the game but EA makes more money off the gambling / micro-transactions. Denmark has just made it illegal and Ireland should too

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    Mute JP Pilibin
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    Nov 9th 2020, 2:35 AM

    Another regulator ~ If its anything like Comreg ~ Puppet of the providers ~ Forget it !

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    Mute Tony Humphreys
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    Nov 9th 2020, 9:14 AM

    @JP Pilibin: of it’s anything like the ‘unlimited’ internet scam, forget it

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    Mute Stephen Nix
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    Nov 9th 2020, 8:21 AM

    Loot boxes are bad. But the amount of times I get stuck behind women in centra buying 30 euros worth of scratch card is crazy. They need to be banned too. Along with high interest loan sharks.

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    Mute Neil Curran
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    Nov 9th 2020, 7:41 AM

    Fortnite contains no lootboxes

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    Mute Dave Barrett
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    Nov 9th 2020, 7:51 AM

    Let’s flatten this curve!

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    Mute David Dalton
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    Nov 9th 2020, 8:59 AM

    Even if you get Messi for €10 it’s possible he can have Covid. You’ll have to pay for his treatment to get him back.

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    Mute Ciaran
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    Nov 9th 2020, 9:16 AM

    @David Dalton: Or ringworm!

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    Mute Sean Buckley
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    Nov 9th 2020, 11:03 AM

    @David Dalton: Then he’ll tell you he wants to leave

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    Mute The world outside the M50
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    Nov 9th 2020, 9:34 AM

    This all started a LONG time ago.
    Initially they even had hidden cigarette packet adverts towards the end of a long ‘battle’ which could only lead to enforcing an addiction.
    Now they want the money for every item that you get.
    Check out what your dependents are playing online.

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    Mute Ajax Penumbra
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    Nov 9th 2020, 9:53 AM

    @The world outside the M50: That last line is the most important point— at the end of the day it’s the responsibility of the parents to ensure that their children aren’t partaking in damaging activities.

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    Mute The Kev in Kevlar
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    Nov 9th 2020, 12:39 PM

    Didnt EA once charge 30quid to play as darth Vader in one of their star wars games? And you could only use it in ONE online game, then it was gone?

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    Mute Ajax Penumbra
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    Nov 9th 2020, 1:17 PM

    @The Kev in Kevlar: No.

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    Mute Michael Kearns
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    Nov 9th 2020, 9:22 AM

    The government protect and prioritise the interests of the gambling companies over the welfare of potential addicts. It’s a disgrace that Ireland hasn’t got a gambling regulator. The harm that uncontrolled gambling causes is horrific. They are given free reign in this country. How is the horse racing even allowed to go on during the pandemic.

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